This page lists all (named) characters in Fallout 4. The content is not described in full detail on this page. For details, please see the respective articles. For characters in other Fallout games, please see 'Character.' ; For an overview of Fallout 4 content, please refer to 'Portal:Fallout 4.' Can't get Unique NPC's to not make NPC's faces brown. posted in Fallout 4 Mod Troubleshooting: Ive tried. Everything I can think of to try and fix this. Hell, Ive even downloaded the HD dlc. Ive tried the rusty face fix, the HD DLC face fix, adjusting my load order. And I dont know whats going on. Even Kit from The Machine and Her has the brown face bug. Jul 31, 2016 YES! This is exactly what I've been waiting for. I loved your NPCs Travel mod for Fallout 3, I'm so happy to see you've made one for Fallout 4. The Commonwealth is a great environment but it's so static and predictable, it was really crying out for more active and unpredictable life in it. And even better with NPCs Travel and stuff, the mods in here that just spawn generic NPCs will now spawn the Unique NPCs versions. And lastly, Unique NPCs Monsters does just add a lot more wildlife, everywhere, maybe too much for me sometimes, but it's impressive. Makes the game feel a little more like post apocalyptic RDR2.
NPCs Travel Mod adds 88 new NPCs to the commonwealth.
New Humanoid: Adventurer, Hunter, Scavenger, Mercenary, Minuteman, Brotherhood of Steel, Gunners, Raiders, Super mutant.
New Non-humanoid: Hunter’s Dog, Attack Dog, Guard Dog, Mutant Hound.
Mercenary doctor is a doctor and dealing with medical supplies.
2 Minuteman patrols (Members: Leader, Minuteman, Minuteman, Dog or Eyebot). Unlocked the first minutemen patrol if the over 10 settlements and the castle has been owned by player. The second is 20. Except DLC.
2 Brotherhood of Steel patrols (Members: Leader, BoS, BoS, Mr Gutsy). Unlocked after the Brotherhood of Steel arrives in the commonwealth.
2 Group of Raider (Members: Leader, Raider, Raider, Attack Dog). Default is 0.
2 Group of Super mutant (Members: Leader, Super mutant, Super mutant, Mutant Hound). Default is 0. Unfortunately, Super mutant seems not walk in the weapon drawn state (or setalert 1). So they will walk in the non weapon drawn state.
All travelling NPCs will affected by the [iHoursToRespawnCell, iDaysToRespawnVendor] of game settings.
In addition, all travelling NPCs will reset after a elapse of 10 days. The timing is players sleep.
The mod become active after the Escape from Vault 111.
Screenshots:
The following features can be configured in the [ NPCs Travel Config ]:
Number of Adventurers.
Number of Hunters.
Number of Scavengers.
Number of Mercenary Squads.
Number of Minuteman patrols.
Number of Brotherhood of Steel patrols.
Number of Gunners squads.
Number of Group of Raiders.
Number of Group of Super mutant.
Relations with Player. (Neutral/Ally)
Enable / Disable Barter. (if you need)
Enable / Disable Medical Service. (Mercenary Doctor)
Assortment of Barter Goods.
Extra Cap.
Download:
FO4-NPCs-Travel-16987-1-0-0.7z (114 downloads)
Npcs Travel Fallout 4 Download
Credit: skyquest
Console commands can be used to add and remove things, so it should come as no surprise that they can also be used to move NPCs. This article will show you how to use the MoveTo command to move an NPC to your character (or teleport your character to the NPC).
In order to use console commands, you need to know how to open and use the Fallout 4 console. You can open the console by pressing ~ (tilde) or ` (grave) on your keyboard. To send commands, type them into the text box and hit the ENTER key on your keyboard. See our console help page if you need more assistance with opening and using the console.
How to Teleport an NPC to Your Character
To teleport an NPC to your character that is on your screen, all you need to do is click the NPC to select it as a target (whilst the console is open) and then execute the following command:
moveto player
If the NPC isn't in your view (meaining you can't click it), you'll need to know the reference ID of the NPC. The reference ID of an NPC is the bit of text that pops up in brackets when you select it as a target. Let's say the reference ID of the NPC you want to teleport to your character is ff0030b2 - you would prefix the moveto command with that reference ID, followed by a dot, like so:
ff0030b2.moveto player
All you'd have to do to teleport an NPC with a difference reference ID to your character is change 'ff0030b2' to your desired NPC's reference ID.
Npcs Travel Fallout 4
How to Teleport Your Character to an NPC
Npcs Travel Fallout 4 Trailer
Teleporting your character to an NPC is done with the same command as above (the MoveTo command) - we just swap the arguments around. You'll first need to find out the reference ID of the NPC you want to teleport to. You can do this by clicking on the NPC with the console open - after doing so, its reference ID will appear in brackets above.
After you've got the reference ID of the NPC you want to teleport your character to, all you need to do is replace [Reference ID] with it in the following command:
player.moveto [Reference ID]
Npcs Travel Fallout 4 Mods
If the reference ID of the NPC you wanted to teleport to was ff0030b2, the console command would look like this:
player.moveto ff0030b2
Interesting Npcs New Vegas
That's all there is to teleporting and moving NPCs in Fallout 4. If you want to find more commands, check out our console commands list, or our blog for more articles like this one.